Documentation › Modules

Hunting

Hunting in DrenoxBot has two parts. Targeting (the Hunting tab) decides who to attack and how to position. Shooter (the Shooter tab) casts attack spells and runes on top of that. Both run after healing: with low HP, Healing always comes first.

Hunting tab with the monster list and priorities

The monster list#

The table has four columns: Monster, Priority, Settings and On screen (how many are visible right now). To add one:

  • type the name in the monster name, * = any field and click Add
  • or use Add to targeting on the Overview battle list

Up and Down change the priority by 1. Higher priority wins when several monsters are on screen.

Edit Target#

Double-click opens the editor:

FieldValuesWhat it does
Creaturename or *Which monster the rule covers
Priority1 to 9Who is attacked first
Distance0 melee, -1 auto, up to 7How many sqm to keep from the monster
Stanceleave, offensive, balanced, defensiveFight mode against it
Chaseleave, chase, standChase or stand
HP% <=0 to 100Attack only below it (0 = always)
HP% >=0 to 100Attack only above it (0 = always)
Crowd >numberSkip the monster if more mobs are around (0 = off)

With Distance -1, paladins and mages keep 3 sqm while knights and monks go melee. With a distance above 0, the bot switches to stand by itself so the server does not walk the character in. When the monster gets too close, the bot steps to the tile furthest from every monster. It prefers straight steps and open ground, so it does not back into a corner, and it accepts 1 extra sqm before walking back in, so the character does not step back and forth.

Tab options#

  • Enable Hunting: turns Targeting on
  • Stick to target: stays on the same monster until it dies, instead of switching every tick. A monster of higher priority that shows up takes the target at once, even with the option on
  • Skip unreachable: for melee characters, ignores monsters with no path to them (behind walls, across water). They also stop holding the CaveBot. Ranged characters keep shooting at them
  • Bestiary notices: shows the creature's bestiary progress at milestones
  • Max distance: 1 to 10 sqm (default 5) for picking a new target

Between similar monsters the current target is preferred: the bot does not switch from one to the other at every step. And a melee character with two or more monsters next to it stays on the pack, instead of chasing one that fled.

If the server drops the target (Target lost), the bot ignores that monster for 10 seconds and moves on to the next one.

Quick commands#

In the bot's chat you can change the list without opening the panel:

text
/target Dragon, Dragon Lord   only these two
/target add Wyrm              adds one
/target *                     any monster
/target off                   turns off Targeting

Lure and areas#

During a CaveBot lure, Targeting holds fire until enough monsters have gathered. Monsters inside a special area set to ignore mobs are not attacked. Both are set up on the Tools tab.

The bot attacks nothing?
  • Check that Enable Hunting is ticked
  • See whether the monster is further than Max distance
  • With Skip unreachable, a melee character ignores monsters with no path
  • Target selection goes through the DrenoxBot service: without a connection to it, Targeting does not attack